Stormbirds Concept Cinematic

This was a concept movie we produced, at RealtimeUK, for THQ and Juice Games

Client: THQ, Juice Games
Studio: RealtimeUK
Duration: 3 months
Team: 8 artists
Software: 3dsMax, Vray, Vue, Afterburn

Interview – Peter Guthrie

Peter Guthrie is a talented 3D artist based in Falun, Sweden. We asked him to tell us about himself, and share some of his work with the readers.

Interviewed by Torgeir Holm

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Making of House to Catch a Forest

Author: Celestino Geronimo
Celestino is General Manager at Mushroom Multimedia located in Singapore.

“This is my interpretation of a Tezuka House by the forest, played with different foliage types as opposed to the original site itself. My intention was to achieve that “forest” look with lush vegetation while preserving the focal point which is the design of the house itself. It was a simple 3D exercise which I did to pass the time.”

Continue reading this tutorial

Making of GH House by Anton Cherenko

Author: Anton Cherenko
Anton participated in the GH House Challenge, winning an Honorable Mention Award for his entry. In this article, He describe the process of working on his images.

“I’m very happy to share with you the process of creating my entry for the GH House Challenge. This 3d scene was made with 3D Studio Max 2009, VRay render engine, OnyxTREE, Adobe After Effects and Photoshop.”

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Tutorial to generate Mattes for compositing

Learn how to generate mattes, or masks, using 3ds Max and V-Ray’s render elements, and how to use these for added control in compositing. Omar shows you which render elements to use and various techniques for how to set them up. He then shows how to use the generated masks in Fusion to color correct just the car paint and the rims of the rendered image. Fusion 6 (including the free Learning Edition, see link in the sidebar) can be used to follow the tutorial. However, the techniques shown apply to most compositing applications.

Tutorial by Omar Zahid

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Lego Millennium Falcon stop motion assembly 3d

Assembly of the Lego set 10179 from Star Wars Ultimate collector series in stop motion in 3d. Created using 3ds max and V-ray. A very long work over 3 years, modelling all the pieces one by one.

The Avengers – Special Effects

In this interview you can find all stages which have contributed to production of best one film produced in computer graphic the last time

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Beautiful interior render composition combining old style design and furnishing a modern design and detail

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House in the South of France

Image at night made with Vray 2.0 for JPGomins Architecture.

Take a look here > House in the South of France

Shade Map with Vray 2.0

the use of a Shade Map with V-ray 2.0 to minimize the rendering time of the depth of field! The calculation of the DOF increases from several minutes to seconds!

It’s very simple to implement, and it can (finally) to really enjoy the DOF directly in V-ray.

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Corten Church by Nicolas Richelet

Here is a wonderful making-of by a wonderful artist, Nicolas Richelet, you all know by the nickname of Newke. I also want to make a big-up to Mr. Moustache!

The image was created with the following tools: 3dsMax 2011, Vray Vray 1.5SP5 and 2.0 Beta and Photoshop CS5 and the plugin “Photolooks Magic Bullet.”

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Understanding the Linear Workflow

An interesting post on Linear Workflow. It explains the importance of Gamma Configuration in Vray

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ProEXR 1.7 brings V-Ray image support to After Effects and Photoshop

Fnord software have released a free update to ProEXR bringing several new improvements.

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V-Ray 2.0 for Maya updated

Chaos Group have release a free update to V-Ray 2.0 for Maya, bringing new Hair & Fur capabilities, V-Ray RT GPU enhancements and several other new features.

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This was an internal development piece that we produced at RealtimeUK. (

The team was approx 4/5 people, working over a couple of months. Made in 3dsmax, rendered in vray, post in AfterFX. It’s a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.

Might see about re-rendering a few bits. The body is Mo-Cap, the Face is hand animated morph targets. The Mo-Cap was recorded at Audiomotion ( The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography. Characters were modelled in zbrush.

Architecture Design

some work 3d visual in Switzerland , work done on software 3d max2011 + vray sp5 , pts CS2

A great example of right lights balance and good use of the best photographic concepts

Watch other renders here

Nuit Blanche

Nuit Blanche explores a fleeting moment between two strangers, revealing their brief connection in a hyper real fantasy.

Directed by: Arev Manoukian
Cinematographer: Arev Manoukian

“Making of” here

The Third & The Seventh

A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.

Modelling – Texturing – Illumination – Rendering| Alex Roman
Postproduction & Editing| Alex Roman

Directed by Alex Roman
Done with 3dsmax, Vray, AfterEffects and Premiere.

Industrial Kitchen

3ds max, Vray, Photoshop


In creating this scene it was my goal to achieve a specific style. I wanted to render a modern and stylized kitchen that was set inside a industrial building which was later renovated for residential use.

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Vray Bonus Tool

Released yesterday on the forum ChaosGroup, Vlado grouped the tools V-ray left outside the official release.

On the program:

VrayFur Styler

The little I’ve experienced is frankly top. Do not forget to read the release notes to learn how to use it. All I can say is that it is simple and effective! I am absolutely a fan of the two nodes Bump