A complete tutorial on creation of waterfalls using 3ds Max Particle System.
© The Neighbourhood
Comped with After Effects.
Little making of from an old project. I developed a Semi procedural system built with Thinking Particles to react with helpers, also completed all the smoke and fluid passes, rendering and lighting.
Production : WIZZ DESIGN
Director : ANDY’S
Post-production : Unit Image
Beautiful example of exterior architecture. A chapel with simple lines and well defined. In this render there is a deep contact with the nature.
the windows of chapel give the idea of open space
Sigg Jones is a student project I co-directed with Jonathan Vuillemin and Matthieu Bessudo a.k.a. mcbess. It was made in 2006 for our graduation using 3DSMax and V-Ray. Check my website for more information.
“My name is Andrew Averkin and I want to show you Making of Spider. Possibly you will expose something new on your own. I hope you like it. Initially I wanted to do animation of mechanical insect. I began work not thinking about which one insect I going to do. In the process of modeling I saw that insect look turns out like a spider and then I decided to do finished work. I was needed the pictures of different mechanical clock, details, cog-wheels, and also instruments of watch-maker. I began to search of pictures in the web and after a few hours of search I collected necessary to me information.”
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VFX Artist Scott Metzger of Method Studios talks about the the work they did for Halo:Reach, and how they use V-Ray for Maya in production.
“Here at Method we have been using V-Ray for Maya since the beginning of its development. It has had huge success in house for feature and commercial work large and small. Having multiple renderer support inhouse it’s a head to head vs match to final only the best images.”
Exclusive interview for 3DVF with the French 3D artist Aymeric Aute from Prime Focus VFX. He shares his experience during his creative work for the James Cameron’s epic motion picture Avatar. He takes us to an impressive trip across his professional history, explaining his migration to the 3D and the opportunity to be part of the starting team on Avatar.
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In 2012, Chaos Group Celebrates V-Ray’s 10th Anniversary.
Join us in celebrating ten years of hard work, inspiration, and of course, a little bit of chaos! Take a journey into the making of V-Ray and see how it all started. Win great prizes by entering the Anniversary challenge or simply by taking our survey.