In this video tutorial there are the most important news on Bump Mapping and Displace Mapping in SketchUp
25 New Features Target Speed, Lighting and Visualization Quality; 64-Bit Rendering, V-Ray RT for CPU and GPU, Plus Support for SketchUp 2013 Now Available
Sofia, Bulgaria – 16 September 2013 – With today’s launch of Chaos Group’s V-Ray 2.0 for SketchUp, the access designers have to faster rendering, better lighting tools, and more detail in complex scenes has reached new heights. It’s the biggest expansion to V-Ray for SketchUp’s rendering capabilities yet, and it’s all thanks to the help of a vast and very dedicated group of beta testers.
if you want to read more… click here
How to create a simple day light setup using V-Ray and Autodesk 3ds Max.
A short video demonstrating the performance of V-Ray RT GPU while setting up shaders. click here
LAUBlab have announced a September release for the next version of V-Ray for Cinema 4D, using the V-Ray 2.45 core.
Check the following feature list published by LAUBlab:
*) marked features that don’t make it into the 1.8 in time will come short time after in smaller updates (1.8.x)
**) the v2.x (V-Ray 3 core) feature set given here from todays perspective. It is most likely to come, but can change. Regular updated info can be found in the official V-RayforC4D support forums:
New UI design, Progressive Production Rendering, Cross-Application Shader Format, and Rendering Speed Improvements Highlight the Artist-Inspired Upgrade
Sofia, Bulgaria – September 4, 2013 – Chaos Group has announced the beta program for V-Ray 3.0 for 3ds Max – the most complete lighting, shading and rendering toolkit on the market. Everything an artist or full scale production team needs to tackle tight timelines comes standard with V-Ray 3.0. Beta testers will have direct access to the Chaos Group team, which will help make this artist-driven package even more appealing to VFX, arch-viz, and industrial design users in the coming months…
Click here for more info
This project was a little springboard from my usual office work. I needed to rest after all Archinteriors and archmodels collections that i done in last year. The main idea of this work with old car abandoned in some wild area has got more then 2 years now and was invented by one of my team friends. He started to model a car and some environment, but decided to leave the project. Recently, he asked me to take a loot at it – this was nice piece of work and i decided to finisch it.
With the update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.
This tutorial covers the different shading options in the first official version of V-Ray for Softimage. We explore the V-Ray Material options (diffuse layer, reflection, reflection glossiness, refraction etc.) and create complex materials with the V-Ray Blend Material and the V-Ray Car Paint Material.