Bump and Displacement


In this video tutorial there are the most important news on Bump Mapping and Displace Mapping in SketchUp

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Chaos Group Ships V-Ray 2.0 for SketchUp


25 New Features Target Speed, Lighting and Visualization Quality; 64-Bit Rendering, V-Ray RT for CPU and GPU, Plus Support for SketchUp 2013 Now Available

Sofia, Bulgaria – 16 September 2013 – With today’s launch of Chaos Group’s V-Ray 2.0 for SketchUp, the access designers have to faster rendering, better lighting tools, and more detail in complex scenes has reached new heights. It’s the biggest expansion to V-Ray for SketchUp’s rendering capabilities yet, and it’s all thanks to the help of a vast and very dedicated group of beta testers.

if you want to read more… click here



How to create a Z-Depth channel and how to use that channel in post-processing to add a depth of field effect to an image.

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Light Select


VRayLightSelect – Render element to extract the contribution of individual lights

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Daylight set up in an interior scene – V-Ray + 3DS Max


How to create a simple day light setup using V-Ray and Autodesk 3ds Max.

Video Tutorial

V-Ray 2.0 for Maya Dispersion with V-Ray Material


Use the new capabilities for wavelength dependent raytracing of the V-Ray core to create stunning close ups of refractive objectives with caustics that dazzle the eye.

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V-Ray RT GPU for 3ds Max demonstration while setting up shaders


A short video demonstrating the performance of V-Ray RT GPU while setting up shaders. click here

V-Ray for C4D 1.8 announced.


LAUBlab have announced a September release for the next version of V-Ray for Cinema 4D, using the V-Ray 2.45 core.

Check the following feature list published by LAUBlab:
*) marked features that don’t make it into the 1.8 in time will come short time after in smaller updates (1.8.x)
**) the v2.x (V-Ray 3 core) feature set given here from todays perspective. It is most likely to come, but can change. Regular updated info can be found in the official V-RayforC4D support forums:

click here for info

V-Ray 3.0 for Max – Beta Version


New UI design, Progressive Production Rendering, Cross-Application Shader Format, and Rendering Speed Improvements Highlight the Artist-Inspired Upgrade

Press Release:
Sofia, Bulgaria – September 4, 2013 – Chaos Group has announced the beta program for V-Ray 3.0 for 3ds Max – the most complete lighting, shading and rendering toolkit on the market. Everything an artist or full scale production team needs to tackle tight timelines comes standard with V-Ray 3.0. Beta testers will have direct access to the Chaos Group team, which will help make this artist-driven package even more appealing to VFX, arch-viz, and industrial design users in the coming months…

Click here for more info

Light Select Render Element

Light Select Render Element

This video teaches you how use to better the lights inside of your renders.

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Car Paint Material

Car Paint Material

Create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.

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La Marquise Master Suite – Interior Render

La Marquise Master Suite

One nice and unusual interior render produced with 3ds max and V-Ray 2.0

Compliments to Walid Layouni.

Object Based Lighting with V-Ray Mesh Light

Object Based Lighting with V-Ray Messh Light

In this tutorial we can see how is possible to light objects based with V-Ray mesh light in Maya.
We can see how with using V-Ray mesh light and global illumination we can to create scenes without noise and black splotches.

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Procedural sand – Javier Pintor


Javier Pintor’s Procedural V-Ray Sand Material as showcased in his forum WIP thread. You will find here a short textual how-to supported with a video without commentary and the 3ds max scene file. Feel free to use it for any project you like.

read more info here

Light Cache Improvements

Light Cache Improvements

Also in Maya the ChaosGroup staff has carried new improvements for the light cache calculation in rendering phase.
here one video tutorial that shows you these upgrades.

Making of the Pontiac


This project was a little springboard from my usual office work. I needed to rest after all Archinteriors and archmodels collections that i done in last year. The main idea of this work with old car abandoned in some wild area has got more then 2 years now and was invented by one of my team friends. He started to model a car and some environment, but decided to leave the project. Recently, he asked me to take a loot at it – this was nice piece of work and i decided to finisch it.


V-Ray RT GPU for 3ds Max by Peter Mitev, Part II


Here how Chaosgroup has speeded up the calculation of vray Real Time.

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V-Ray RT GPU for 3ds Max by Peter Mitev, Part I


Here how Chaosgroup has speeded up the calculation of vray Real Time.

more info

V-Ray 2.0 for 3ds Max and Maya – Hair and Fur Shader


With the update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.

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V-Ray for Softimage: V-Ray Materials


This tutorial covers the different shading options in the first official version of V-Ray for Softimage. We explore the V-Ray Material options (diffuse layer, reflection, reflection glossiness, refraction etc.) and create complex materials with the V-Ray Blend Material and the V-Ray Car Paint Material.

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