The Accuracy of Time by Javi Martinez

Finally came out the wonderful Javi Martinez’ short movie! Elegant photography and extreme photorealism…
What’s the difference with reality?

Enjoy it!


This short film was shot in 2 hours. Edited in month=) For shooting I used my new camera Canon 550D (+ kit lens 18-55mm + 50mm 1.8) and a little bit my friend’s camera Nikon D5000 (+ kit lens 18-55mm). Thanks for Watching.

V-Ray Film & Visual Effects Demo Reel 2011

The Official V-Ray Demo Reel 2011 – Film & Visual Effects Industry

Villa Cologny Architecture Simulation

A CG Architecture Simulation we did using 3dmax and Vray. Post made with AfterFx.


Stormbirds Concept Cinematic

This was a concept movie we produced, at RealtimeUK, for THQ and Juice Games

Client: THQ, Juice Games
Studio: RealtimeUK
Duration: 3 months
Team: 8 artists
Software: 3dsMax, Vray, Vue, Afterburn

Tutorial to generate Mattes for compositing

Learn how to generate mattes, or masks, using 3ds Max and V-Ray’s render elements, and how to use these for added control in compositing. Omar shows you which render elements to use and various techniques for how to set them up. He then shows how to use the generated masks in Fusion to color correct just the car paint and the rims of the rendered image. Fusion 6 (including the free Learning Edition, see link in the sidebar) can be used to follow the tutorial. However, the techniques shown apply to most compositing applications.

Tutorial by Omar Zahid

Continue reading here

Lego Millennium Falcon stop motion assembly 3d

Assembly of the Lego set 10179 from Star Wars Ultimate collector series in stop motion in 3d. Created using 3ds max and V-ray. A very long work over 3 years, modelling all the pieces one by one.


This was an internal development piece that we produced at RealtimeUK. (

The team was approx 4/5 people, working over a couple of months. Made in 3dsmax, rendered in vray, post in AfterFX. It’s a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.

Might see about re-rendering a few bits. The body is Mo-Cap, the Face is hand animated morph targets. The Mo-Cap was recorded at Audiomotion ( The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography. Characters were modelled in zbrush.

Nuit Blanche

Nuit Blanche explores a fleeting moment between two strangers, revealing their brief connection in a hyper real fantasy.

Directed by: Arev Manoukian
Cinematographer: Arev Manoukian

“Making of” here

The Third & The Seventh

A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.

Modelling – Texturing – Illumination – Rendering| Alex Roman
Postproduction & Editing| Alex Roman

Directed by Alex Roman
Done with 3dsmax, Vray, AfterEffects and Premiere.

In Memoria Concept Trailer

Hive Division presents “In Memoria”,
an independent film project set in the Italian front of World War I.

This trailer has been self-funded and it’s meant to represent a first conceptualisation of the project. It’s a proposition that Hive Division is making to prospective sponsors or producers.

Explosions made with Phonix FX / rendered with Vray

Unnamed Soundsculpture

Project by Daniel Franke & Cedric Kiefer

produced by:

The power of the sound…

enjoy it!!

Cubic Tragedy

Women, cosmetic surgery and 3d modeling…

In this video you see what can be “dangerous” a bad polygonal modeller who wants to be more beautiful

And you can see how important is the SHIFT key

Time Warp Project – Uirá Lamour

Graduation project in Film and Video.
Done in order to exercise some CG techniques and mprove my portfolio.

Done in 3Ds max, Vray, Rayfire, Zbrush, Pftrack, Nuke and AE

- This splendid video teaches: Don’ became distracted driving -

Video / Sequoia

A great breakdown from advertising.

Agency : MARCEL
Production : WIZZ DESIGN
Director : ANDY’S
Post-production : Unit Image