Maya – Vray Material basics

In this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. It is a really straight forward renderer so its pretty easy to use.
This video will show you how to use reflection and refraction parameters inside the Vray Material and will show you what the important checkboxes like fresnel and ior are doing.

V-Ray 2.0 for 3ds Max – EXR

vrayexr

Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture.

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Daylight set up in an interior scene

mayasun

How to create a simple day light setup using V-Ray and Maya. More info

Car Paint Material

Carpaintingvray

V-Ray 2.0 for 3ds Max – Car Paint Material

VRayCarPaintMtl – Material with accurate flakes simulation

V-Ray, ChaosGroup, tutorials, V-Ray tutorials, 3ds max

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Using the water level option to clip geometry

V-RaySketchup

V-Ray for SketchUp – Using the water level option to clip geometry – V-Ray Tutorials

The water level option in V-Ray allows you to clip the surface geometry in places where the displacement map value is below the specified threshold. This is useful for clip mapping a displacement map value below which geometry will be clipped. Learn about the water level option in this video tutorial.

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V-Ray for SketchUp – Caustics – V-Ray Tutorials

caustics

How to create a photorealistic rendering of water inside of a swimming pool using caustic effects in V-Ray for SketchUp.

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V-Ray Distance Texture Map

distancetex

VRayDistanceTex — Create a wide range of effects based on the distance between objects in the scene

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Bump and Displacement

bump-disp-sketchup

In this video tutorial there are the most important news on Bump Mapping and Displace Mapping in SketchUp

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ZDepth

zdepht

How to create a Z-Depth channel and how to use that channel in post-processing to add a depth of field effect to an image.

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Light Select

lightselect

VRayLightSelect – Render element to extract the contribution of individual lights

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Daylight set up in an interior scene – V-Ray + 3DS Max

vraylightsetup

How to create a simple day light setup using V-Ray and Autodesk 3ds Max.

Video Tutorial

V-Ray 2.0 for Maya Dispersion with V-Ray Material

fva-630-diamonds-rich-wealth-shutterstock-630w

Use the new capabilities for wavelength dependent raytracing of the V-Ray core to create stunning close ups of refractive objectives with caustics that dazzle the eye.

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Light Select Render Element

Light Select Render Element

This video teaches you how use to better the lights inside of your renders.

more info

Car Paint Material

Car Paint Material

Create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.

more info

Object Based Lighting with V-Ray Mesh Light

Object Based Lighting with V-Ray Messh Light

In this tutorial we can see how is possible to light objects based with V-Ray mesh light in Maya.
We can see how with using V-Ray mesh light and global illumination we can to create scenes without noise and black splotches.

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Procedural sand – Javier Pintor

procedural-vray-sand-material-how-to-use-it-video

Javier Pintor’s Procedural V-Ray Sand Material as showcased in his forum WIP thread. You will find here a short textual how-to supported with a video without commentary and the 3ds max scene file. Feel free to use it for any project you like.

read more info here

Light Cache Improvements

Light Cache Improvements

Also in Maya the ChaosGroup staff has carried new improvements for the light cache calculation in rendering phase.
here one video tutorial that shows you these upgrades.

V-Ray RT GPU for 3ds Max by Peter Mitev, Part II

V-Ray RTGPU

Here how Chaosgroup has speeded up the calculation of vray Real Time.

more info

V-Ray RT GPU for 3ds Max by Peter Mitev, Part I

V-Ray RTGPU

Here how Chaosgroup has speeded up the calculation of vray Real Time.

more info

V-Ray 2.0 for 3ds Max and Maya – Hair and Fur Shader

mayamat

With the update to V-Ray 2.0 you can render hair and fur with unprecedented control, quality, and speed using the new VRayHairMtl shader and VRayHairInfoTex map.

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